
Vendor: Pegasus Spiele
Type: Tabletop Gaming
Price:
94.95
Intarsia
Assemble a valuable parquet floor with beautiful wooden ornaments.
2-4 Players | 40-60 Mins | Ages 10+
A stunning artistic work does not spring into being, but takes shape piece by piece…
Players take the roles of craftspeople who specialize in the art of Intarsia, a delicate and elaborate form ofwoodworking that results in beautiful parquet flooring.
You have all been asked to redesign the stunning floor at the reknowned Café de Paris, embellishing it with stylish intarsias. However, this is a contest: you must prove that you are more skilled at your craft than your competitors.
Intarsia is a game of careful choices. As an artisan, your work will be defined by the materials you collect, the wood you purchase and add to your personal floor board, and your ability to score achievements as you gently settle each interlocking element into place. By claiming a tool tile each time you satisfy its particular requirements of wood colors and arrangement, you gain expertise and accumulate ever larger scoring multipliers.
After three rounds, the player with the most points will claim victory and secure their legacy with the contract to renovate the intricate floors at Café de Paris. Explore your creativity with Intarsia!

Vendor: Bad Comet
Type: Tabletop Gaming
Price:
119.95
Wondrous Creatures
Enjoy an innovative worker placement mechanism featuring 100+ fantastic creatures, magnetic meeples, and wondrous combos!
1-4 Players | 40-80 Mins | Ages 14+
Features: End Game Bonuses, Hexagon Grid, Open Drafting, Set Collection, Tags
Description:
Welcome to the world full of fantastic creatures! You are an admirer, a creature enthusiast who will join the journey of forming the world’s leading creature reserve.

Vendor: Ozzie Collectables
Type:
Price:
79.95
Ink
Control the ink to create sumptuous paintings.
1-4 Players | 30-45 Mins | Ages 8+
Ink is an unforgiving medium. However, when mastered with care, its spontaneity and brilliance can create visual effects of astonishing richness.
INK invites you to deploy your talent by creating sumptuous paintings worthy of the greatest collections.
When art meets strategy, ink flows as a river!

Vendor: Days Of Wonder
Type: Tabletop Gaming
Price:
59.95
Heat Heavy Rain Expansion
EXPANSION FOR: HEAT: PEDAL TO THE METAL
Wet conditions, a variant cooldown, and maps for Japan and Mexico.
This expansion introduces:
This expansion requires the base game Heat: Pedal to the Metal to play

Vendor: Libellud
Type: Tabletop Gaming
Price:
69.95
Harmonies
Create a miniature world in which animals live in perfect harmony with nature
1-4 Players | 30 Mins | Ages 10+
Features: Token placement, Pattern building
Description:
In Harmonies, create you personal landscape by placing coloured tokens. Create territories for animals and bring them to settle in your tiny world! Tactically combine your landscapes and animals to earn the most victory points and win the game.

Vendor: Repos Production
Type: Tabletop Gaming
Price:
59.95
For a Crown
Coming from noble families, you are ready to do anything to accede to the throne...except that the competition between the pretenders is fierce!
3-5 Players | 30 Mins | Ages 8+
Features: Deck Construction, Hidden Victory Points, Take That, Victory Points as a Resource
Theme: Negotiation, Party Game
Description:
At war for as long as they can remember, your families have decided it's high time to form a single kingdom. But who will wear the first crown? Competition will be tough, are you ready to do what it takes to gain the throne?
Players will be able to recruit new characters and place them in a sleeve of their own colour!
All cards (player cards and common event cards) are shuffled into a single deck which is drawn card by card.
The effects of the cards are resolved one by one by the relevant player.
After 4 rounds, the player with the most rubies wins the game.
Contents:

Vendor: Lookout Games
Type: Tabletop Gaming
Price:
59.95
Forest Shuffle
Gather the most valuable trees and attract species to them.
2-5 Players | 40-60 Min | Ages 10+
Features: Animals, Card Game, Enviromental, Territory Building, Hand Management
Description:
Experience the miracles of the forest in this clever card game. In Forest Shuffle, 2-4 players compete in gathering the most valuable trees and attract species, thus creating an ecological balanced habitat for flora and fauna.
It all starts with a single tree... And it's as simple as that: Each turn you draw cards from the stack or center, place trees in your forest to attract wildlife, try to combine plants and animals for extra points or bonus actions. Consider the different preferences of these creatures: Some animals feel only comfortable in the presence of their fellow species, others prefer certain tree types to live in.
Are you able to establish an ideal balance and create the most beautiful forest?
Contents:

Vendor: Z-Man
Type: Tabletop Gaming
Price:
184.99
Gaia Project: A Terra Mystica Game
Expand, research, upgrade, and settle the galaxy with one of 14 alien species.
1-4 Players | 60-150 Mins | Ages 12+
Features: End Game Bonuses, Hexagon Grid, Income, Modular Board, Network and Route Building
Theme: Civilization, Economic, Miniatures, Science Fiction, Space Exploration, Territory Building
Description:
Set your sights on distant stars and strive to colonize the galaxy in Gaia Project, the follow-up to the smash hit Terra Mystica! True to the foundations that made Terra Mystica a massive success, this box invites one to four players to forge their own galactic empires. Explore the vast reaches of space and convert planets to meet your faction’s unique environmental needs as you seek to tighten your grasp on the galaxy. Fourteen unique factions stand ready to boldly take their first steps into the cosmos while building structures to generate resources, researching new technology, and uniting planets to form powerful federations. Chart your course and remake planets as you see fit in Gaia Project. In the end, only the most advanced faction will win.
Key Selling Points
AWARDS & HONORS

Vendor: Plan B Games
Type: Tabletop Gaming
Price:
59.95
Tree Society
Deep in the forest, the Tree Society is a prospering community that wants to expand the neighborhood to welcome newcomers.
2-4 Players | 45 Min | Ages 8+
Description:
Players are asked to help various guilds follow the blueprints designed to construct new buildings. Everyone around the table works together to help the Tree Society, but only one can climb to the top and claim victory!
Players will love the rich gameplay of this title with its innovative market system and discovering all the possible synergies and combinations between cards. This gateway game is highly addictive, and the replayability with the different effects the guild cards offer will be a delight for players.
The breathtaking artwork will make you want to live in this utopic society. Tree Society comes from the designers of many other well-acclaimed games, such as The Guild of the Merchant Explorers and Elysium.

Vendor: Lucky Duck Games
Type: Tabletop Gaming
Price:
149.95
Unconscious Mind
1-4 Players | 60-120 Mins | Ages 12+
In the early 1900s, the Austrian neurologist Sigmund Freud established a revolutionary theory called psychoanalysis, related to the study of the unconscious mind. As his work took hold, supporters met at Freud's apartment every Wednesday to discuss psychology and dream symbolism. This group—the Wednesday Psychological Society—marked the beginning of the worldwide psychoanalytic movement.
As a member of this society, you aim to formulate new therapeutic techniques, establish a practice, grow your clientele, and become Freud’s most distinguished contemporary. To best accomplish this, you’ll need to share insights, discuss ideas with peers, and publish theories. And to stay invigorated, you’ll likely need some coffee—lots of coffee.
Unconscious Mind is a euro-style game featuring worker placement, engine building, multiple rondels, and cascading effects. On your turn, you may place one or two Ideas (workers) on a central Meeting Table to access a variety of actions, such as adding tiles to your player board, drafting and playing cards, and moving around the city of Vienna. Where you place your Ideas also determines how far to advance your rondel’s inkpot, activating a row or column of tile effects on your player board.
To treat your clients and interpret their dreams, you must work with a supply of Insight resources, which you’ll manage on a multi-level dial. As you work through surface-level Manifest dreams into deep-seated Latent dreams, these Insights will help your clients reach catharsis. This is represented by lifting transparent layers from the client cards—unlocking their ongoing special abilities and end-game scoring opportunities.
Once the group has solidified its reputation, the end of the game is signaled, and the member with the most points wins.

Vendor: Repos Production
Type: Tabletop Gaming
Price:
49.95
Toy Battle
Players use an army of toys to conquer territories.
2 Players | 15 Mins | Ages 8+
Features: Area Majority / Influence, Multiple Maps, Zone of Control
Theme: Wargame
Description:
Fight your opponent and get the flags!
On your turn, place one character from your army of toys (samurai, dinosaur, troll, dolls...) on 1 space. Each character has a strength and a special capacity. Use them to defeat your opponent and lead your toy army to victory!
Enroll your Toys and place them in the best place, at the best time, to try and capture your opponent’s base... or win the most medals. On your turn, you either draw two toys or place a toy on the board and apply its effect. The game ends as soon as you capture your opponent’s base or win the required number of medals (depending on the board you play with).
-A simple, fast and fluid game for two
-4 double-sided board for a great replayability
-Constant tension and interactions
Components:

Vendor: Gen42
Type: Tabletop Gaming
Price:
29.95
Hive Pocket
Hop, fly, crawl and keep the Hive intact to surround the enemy Queen Bee and win!
2 Players | 20 Mins | Ages 9+
Hive is a boardless game that builds strategy skills. Hive is a fun game to play, because of its simple rules, yet challenging for its depth.
Each of the tactile resin (Bakelite) tiles has a unique way of moving, similar to chess, and resembles the movement of the insect depicted on the tile. Choose the best tactics to place the right piece wisely and be the first to block the Queen Bee in the Hive.
Hive enhances each player’s skills of strategic planning, tactical thinking and spatial vision. To win, you must play both the offense (surround your opponent's bee) and the defence (to protect your queen bee).
Hive Pocket® is the travel version of the award-winning game, Hive! This version includes 26 beautifully crafted Hive pieces, a drawstring storage bag and two expansions to the game: ‘The Mosquito’ and ‘The Ladybug’.
This version is great for taking on trips where space is an issue or for backpacking where weight could be a problem. The pieces measure 25 mm across and 10 mm in depth and the whole game weighs only 200g including the bag, as compared to the full-size game which weighs 600g.

Vendor: Tee Turtle
Type: Tabletop Gaming
Price:
39.95
Here to Slay
Powerful heroes band together to slay monsters for their abilities.
2-6 Players | 30-60 Mins | Ages 10+
Here to Slay is a competitive role-playing fantasy strategy card game that's all about assembling a party of Heroes and slaying monsters (and sometimes sabotaging your friends too) from the creators of Unstable Unicorns.
In this game, you’ll assemble a full party of heroes to slay dangerous monsters while working to avoid the sabotage of your foes. The game also includes items you can equip to your heroes, 1V1 challenge cards, and roll modifiers to tip the odds in your favor.
The first person to successfully slay three monsters, or build a full party with six classes, wins the game!
Every player gets to choose a party leader character to represent them throughout the game. Each party leader card has a class and a skill that gives you an edge over your opponents. Whether you enjoy fighters, bards, wizards, or thieves, you'll find a party leader that's right for your play style - but choose wisely, because you only get one party leader for the whole game!
Your heroes are brave adventurers, ready to attack monsters and go head to head with your foes! The game includes over 40 unique heroes. Each hero card has a class and an effect, and each hero’s effect has a roll requirement. In order to use a hero’s effect, you must roll two dice and score equal to or higher than that effect’s roll requirement. Heroes take advantage of items, magic and modifiers to increase their chances of making their dice rolls.
In order to slay that monster, you must roll two dice and score equal to or higher than that monster’s roll requirement. Be warned: Each monster has a roll range in which they’ll fight back, and if you score within that range, your party might be in grave danger…
Don't like what your opponent just played? Throw down a challenge! Challenge cards can be played instantly to try to stop another player from playing a hero, item, or magic card. Playing a challenge card initiates a 1V1 challenge in which you and another player both have to roll the dice. If they win the challenge, they still get to play their card, but if you win the challenge, you get to send their card directly to the discard pile!

Vendor: Identity Games
Type: Tabletop Gaming
Price:
49.95
Escape Room the Game Family Edition - Jungle
The new adventures take place in the Jungle!
3-5 Players | 60 Mins | Ages 10+
Ever wanted to play an Escape Room at home with the Family? Now is the chance. Escape Room The Game family edition is made for families with kids aged 10+. This new game contains three exciting 60-minute Escape Room adventures: Magic Monkey, Snake Bite and Moon Portal. Feel the thrill and enjoy the mystery of an Escape Room in your own home. In this challenging and unpredictable game, children and their parents have to work together to escape. Teamwork is necessary, you can’t imagine how fast 60 minutes will pass in the heat of the moment.
Contents:
Can you keep your cool under pressure? Feel the thrill and enjoy the mystery of an Escape Room in your own home. In this challenging and unpredictable game, you have to work together to solve puzzles and find hidden clues. It's always a race against the clock; you only have 60 minutes to escape. The Chrono Decoder counts down from 60 to 0 minutes; it helps create the atmosphere and allows you to take hints.
In this game, you win together or lose together. Each player must excel and do their part. Teamwork is the magic word in solving all the riddles and puzzles in time.
Contents: Electronic Chrono Decoder, Hint Decoder, 16 Keys, 3x8 Hint Cards, 3 Jungle Adventures (Magic Monkey, Snake Bite, and Moon Portal), and Instruction Booklet. Despite the different scenario names, Snake Bite and Moon Portal feature much of their content from Escape Room: The Game – Jumanji.
Awards & Honors
2019 Årets Spill Best Party Game Nominee

Vendor: AEG
Type: Tabletop Gaming
Price:
104.95
The Guild of Merchant Explorers
Explore strange lands, establish trade routes, and search for treasure.
1-4 Players | 45+ Mins | Ages 14+
Features: Bingo, Hexagon Grid, Hidden Victory Points, Line Drawing, Network and Route Building, Pattern Movement
Theme: Adventure, Exploration, Fantasy, Nautical
Description:
In The Guild of Merchant Explorers, each player starts with one city on their personal map board.
Shuffle the deck of terrain cards, then reveal most of these cards one by one. Based on the terrain revealed, each player places on their board cubes that are connected to their starting city or other cubes. You want to complete areas on your board, cross the seas to new land, and establish new cities on the board. You can explore capsized ships for treasure — which gives you special placement capabilities — and create linked connections between locations to score bonus points. Common objectives can be completed by all players, with those who complete it first scoring more points.
At the end of a round, all cubes are removed from each board, leaving only the cities behind, so if you don't establish new cities, you'll be stuck in the same places.
The Guild of Merchant Explorers contains multiple copies of four different maps, and the game is designed so that you can play remotely with one or more copies.
CONTENTS
2022 Golden Geek Medium Game of the Year Nominee

Vendor: Days Of Wonder
Type: Tabletop Gaming
Price:
59.99
Ticket to Ride First Journey
The whole family races to collect tickets and travel by train from coast to coast.
2-4 Players | 15-30 Mins | Ages 6+
Players of all ages can now venture across America by train in Alan R. Moon’s Ticket to Ride: First Journey. With a brand new map and simplified rules, First Journey is the perfect way to introduce new players to the game of cross-country travel. Just like in Ticket to Ride, players collect train cards, claim routes, and try to connect cities coast-to-coast. In First Journey, though, routes are shorter, train cards are drawn straight from the deck, and the game ends when one player completes six tickets, claiming the Golden Ticket as their prize. Climb aboard, travelers, your incredible First Journey awaits!
• Based on the award-winning board game Ticket to Ride
• Takes two to four adventurers across America by train
• Introduce younger players to Ticket to Ride with simplified rules
• Players race to finish six tickets before their fellow travelers
• Fast-paced and less than thirty minutes to play

Vendor: Days Of Wonder
Type: Tabletop Gaming
Price:
59.95
Ticket to Ride Ghost Train
Race to collect tickets and travel by train through a spooky town.
2–4 Players | 15–30 Min | Age: 6+
Ticket to Ride: Ghost Train takes the gameplay of the Ticket to Ride series and scales it down for a younger audience.
In general, players collect parade float cards, claim routes on the map, and try to connect locations such as the Mad Scientist's Lab, the Gingerbread House, and the Lonely Barn that are shown on their tickets. In more detail, the game board shows a map of a city with certain locations being connected by colored paths. Each player starts with four colored parade float cards in hand and two tickets; each ticket shows two locations, and you're trying to connect those two locations with a contiguous path of your trains in order to complete the ticket.
On a turn, you either draw two parade float cards from the deck or discard parade float cards to claim a route between two locations by placing your ghost trains on it; for this latter option, you must discard cards matching the color and number of spaces on that route (e.g., two yellow cards for a yellow route that's two spaces long). If you connect the two locations shown on a ticket with a path of your trains, reveal the ticket, place it face up in front of you, then draw a new ticket. (If you can't connect locations on either ticket because the paths are blocked, you can take your entire turn to discard those tickets and draw two new ones.)
If you create a route all the way from the Dark Forest region to the Seashore region, you collect the "trick or treat" bonus.

Vendor: Days Of Wonder
Type: Tabletop Gaming
Price:
129.95
Heat Pedal to the Metal
Manage your race car's speed to keep from overheating.
1–6 Players | 30–60 Min | Age: 10+
Features: Catch the Leader, Deck, Bag, and Pool Building, Hand Management, Race, Simulation
Themes: Racing, Sports
Description:
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
AWARDS & HONORS

Vendor: R&R Games
Type: Tabletop Gaming
Price:
21.99
Hanabi
Give hints to create sets of fireworks and try to avoid a pyrotechnical disaster.
2-5 Players | 25 Mins | Ages 8+
Players work cooperatively in this clever deduction card game with an electrifying twist! Each player is dealt a hand of 5 cards, but the catch is that you can see everyone's cards except your own. Working together, you must share vital information to play cards in the proper launch sequence. Light them all to create a dazzling display and avoid a fizzling fiasco.
Contents:
- 60 Fireworks Cards
- 12 Fuse and Time Tokens
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.)
The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players. To assist other players in playing a card, you must give them hints regarding the numbers or the colors of their cards. Players must act as a team to avoid errors and to finish the fireworks display before they run out of cards.
An extra suit of cards, rainbow colored, is also provided for advanced or variant play.
Hanabi was originally published as part of Hanabi & Ikebana.
Awards & Honors
2015 Årets Spill Best Family Game Nominee
2014 Nederlandse Spellenprijs Best Family Game Nominee
2014 MinD-Spieletipp Winner
2014 MinD-Spieletipp Nominee
2014 Hra roku Nominee
2014 Guldbrikken Best Adult Game Nominee
2013 Spiel des Jahres Winner
2013 Spiel des Jahres Nominee
2013 Fairplay À la carte Winner
2012 Juego del Año Finalist

Vendor: Lost Boy Entertainment
Type: Tabletop Gaming
Price:
34.95
Piles!
Sort matching sets of clothes in this messy free-for-all.
2-8 Players | 10 Mins | Ages 8+
Features: Set collection, speed matching, clothes
Description:
Piles! is a fast-paced set collecting game designed for kids and families. If you enjoy classic games like Speed and Spoons then you’ll love this easy to learn free-for-all.
In Piles! you can play up to 8 players or even face off 1-on-1 for a fun two-player experience. Average playtime is under 10 minutes making the game highly replayable and addicting. This portable card game is ideal for any occasion.
There is no text and no need to speak other than laughter, which is great for diverse groups with young kids and non-native speakers.
Players have no turns and no time to waste. React quick and don’t fold under pressure. Your speed and memory will be tested. Only the best with the mess will win this race!

Vendor: Capstone Games
Type: Tabletop Gaming
Price:
99.95
Pirates of Maracaibo
Set sail for an adventurous raid…for perhaps it will be your last!
1-4 Players | 40-100 Mins | Ages 12+
Features: Dice Rolling, Increase Value of Unchosen Resources, Multi-Use Cards, Pieces as Map, Race
Description:
Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly find a safe harbor to stash priceless gold, rare emeralds, and iridescent pearls. Explore, stockpile cargo, hire crew, and commandeer rival ships, but don't forget to bury your loot. As you sail, be on the lookout for a place to settle after your life on the high seas has come to an end, but before you do that, you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time
Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo, and players who are familiar with that game will recognize some beloved concepts from the original. However, new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean, hire crew, ally with other ships, explore the shore, amass the most treasure, and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers, cast off!

Vendor: Very Special Games
Type: Tabletop Gaming
Price:
49.95
Ransom Notes
The ridiculous word magnet game.
3-6 Players | 30-90 Mins | Ages 17+
A creative party game for making hilariously terrible sentences. Players respond to outlandish situations like "Tell someone you've clogged their toilet at a party" with just their limited pool of word magnets, leaving even master wordsmiths no choice but to create awesomely horrendous phrases. With hundreds of word magnets included, every round is always fresh, wildly creative, and tears-streaming-down-your-face funny.
Each round, the player judge picks a situation and players try to come up with the best answer from their pool of magnets. Each is presented and the judge picks a winner. The game ends at a pre-determined number of rounds the player with the most points wins.

Vendor: Leder Games
Type: Tabletop Gaming
Price:
99.95
Root (Base Game)
Decide the fate of the forest as woodland factions fight for contrasting goals
2-4 Players | 60-90 Mins | Ages 10+
Features: Action Queue, Action Retrieval, Area Majority / Influence, Area Movement, Dice Rolling, Hand Management, Point to Point Movement, Race, Sudden Death Ending, Variable Player Powers, Variable Set-up
Theme: Animals, Fantasy, Territory Building, Wargame
Description:
Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.
The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.
Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.
Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.
The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.
The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.
The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.
Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.
In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
AWARDS & HONORS

Vendor: Amigo
Type: Tabletop Gaming
Price:
19.95
Saboteur Card Game
You are dwarves laying tunnel cards to get gold: but which one of you is the traitor?
3-10 Players | 30 Mins | Ages 8+
Features: Hand Management, Hidden Roles, Map Addition, Network and Route Building, Take That, Traitor Game
Theme: Bluffing, Card Game, Exploration, Fantasy, Party Game
Description:
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the round.
The Start Card and the three Goal Cards are placed onto the table, each seven cards away from the start and one card between each Goal Card. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.
Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.
The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.
The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.
Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.
Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.
The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
AWARDS & HONORS

Vendor: Stonemaier Games
Type: Tabletop Gaming
Price:
169.95
Scythe
Five factions vie for dominance in a war-torn, mech-filled, dieselpunk 1920s Europe.
1–5 Players | 90–115 Min | Ages 14+
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player controls one of five factions of Eastern Europe, all of which are attempting to earn their fortunes and claim their stakes in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs.
Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination.
Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engines adds to the unique feel of each game, even if having played one faction multiple times.